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Let me start by stating that the original Time Crisis holds up incredibly well. Sure, from screenshots, you may think that the game looks horrible. However, as a light gun shooter, this original Time Crisis not only holds up well. It started a franchise that is actually still relevant to this day. Look Time Crisis originally came out in the arcade in and was released on the PlayStation in and the story is certainly a product of its time. You play as a secret agent and all-around badass, Richard Millar.
You have been called in to save a girl called Rachel who has been kidnapped by the last living relative of an evil king who wants military secrets! Yes, the story is weird, does not make much sense, but this is a light gun shooter so it is hard to be too critical of it. It is the gameplay that makes Time Crisis so much fun. You have to duck behind cover in order to reload. This adds an extra element of strategy to the game as it gives you a chance to get out of dodge and there are certain sections of the game where you need to do this.
The game has the full arcade mode and I would dare say it is actually better here. You have a set amount of time to clear out an area and once you do you move onto the next one.
Each section has a few different stages and then a boss battle. The difficulty curve is pretty severe and I would bet this puts some people off as this is not an easy game. If you fail to kill all of the enemies in the allotted time, you lose and have to try again! The home version of Time Crisis also offered more bang for your buck in the form of extra game modes. The main one that I want to talk about is Special Mode. This is like a new story mode and it is even better than the arcade mode.
You now have branching paths on depending on what you do will take you on a certain path. This, of course, makes for great replay value, but it also means that if you fail it may not necessarily mean a game over, you might just take a different path.
Look, Time Crisis looks like a game that was made in ! Some of the graphics lack details, but for the time this was the best-looking light gun shooter around. While the graphics are not the best, the animations are very well done.
For example, if you shoot someone in the leg, they hop around if you shoot them in the head, they kind of flop back. The sound in the game is what you would expect from a game released in The voice acting is horrible but in a kind of funny way. The sounds of the guns though are really cool and the soundtrack is not too bad either. I actually still really like the first Time Crisis game. They got everything right with this one.
It has a better than arcade-perfect port and then there is the special mode which is even better. It may not be an easy game, but once you get the hang of it, you will see why it started a franchise that is still going to this day. One thing that I have yet to figure out is why there are so many companies developing light guns.
I think it is probably fair to say that there are an equal number of guns available as games. Well, along comes Namco and Time Crisis. Do they add a new game to the short list of light gun titles? Yes, but there is a catch. You can't use any of the other guns with the game. You have to use the GunCon, a pack-in gun that Namco boasts as the most accurate gun ever made.
So if you already own a light gun, put it back in the closet and keep waiting for a new game. The president of the Republic of Seria's daughter has been kidnapped. It is up to you to blast your way through scores of bad guys in either the original arcade game or the new Playstation original scenario. Hidden areas, multiple endings, and different gameplay modes will have you shooting for your life.
Time Crisis is a light gun game. There is no way to get around this fact. It follows the same move-you-from-scene-to-scene formula that all light gun games employ. The game does have a few things that are unique or just don't follow the cliche for light gun titles. Since most people have played a standard light gun game, I will highlight the things that make this one different. The number one thing that makes this game different is the gun itself.
Like I said, this game will not work with your standard gun. You have to use the pack-in GunCon gun. The gun plugs directly in line with the video signal which is supposed to increase the accuracy of the aim. I have no reason to believe that this is not true, because all of my shots were dead on. That does not mean my aim was dead on, but the shot went where I was aiming. The next thing that is different about the game is the introduction af a duck button.
The duck button allows you to hide behind structures to avoid the incoming fire. This means that instead of being out in the open at all times, you can control your character by making him duck back out of harm's way when a projectile is incoming. I know you are probably thinking that this must make the game extremely easy.
Just wait for a clear shot, blast the bad guys, then duck for cover until the next clear shot. Well, the developers have thought about this also. You are on a time limit to get between stages. If you sit and wait for too long, the time will expire and it's back to the beginning of the level. This was a very clear way to keep you in the line of fire most of the time.
Another thing that this game did differently is the fact that you do not encounter power-ups. Most light gun games have you shooting crates to expose different weapons, grenades or other power-ups. The only thing that you will encounter in this game is the occasional time extension.
You are basically assigned a six-shooter and it is up to you to make the best of it. I think that this was cool because it made things a little more realistic but I have to admit, I do like getting rocket launchers, shotguns or whatever other weapons of destruction run rampant in other games. The last thing that makes the game different is the fact that your performance will affect the path you follow.
If you shoot well, you will be taken down an alternative path to the end. Also, if you shoot poorly, you can still make it to the end of the mission, but you will be informed that the mission failed and you have to start over. Did this help the replay value? A little bit, but I did not find the paths varied enough to really want to keep trying for a new route. As far as complaints go, I think this game falls into the same category as most light gun games.
It just gets too damn repetitive. After a while, the areas start to feel the same and blasting bad guys jumping out from behind walls gets a bit on the boring side eventually.
I will say that it took longer for me to tire of this game than others. But after playing through the different modes a couple of times, I really had no motivation to play again.
The graphics were 3D polygon-based and worked quite well. The bad guys looked like bad guys and you were always able to tell when something was headed in your direction.
I was a bit disappointed with the cheesy cinemas. They were blocky and did not look the slightest bit realistic. I would have thought that the company that brought us the beautiful animations in Soul Blade and Tekken would have been able to do a better job, but when it comes down to it, the cinemas don't affect the overall gameplay.
As far as light gun games go, this is the best you will find. The inclusion of the GunCon was nice, especially since the game does not work with any other gun on the market.
Overall, this game does deviate from the standard light gun path. Unfortunately, it is still plagued by the problem of repetitive gameplay with little replay value after playing through a few times. If you are a fan of these types of games, you will definitely be satisfied. If not, I suggest renting it first to see if it is up your alley.
There are plenty of cookie-cutter light-gun games on the market, and although Time Crisis doesn't offer anything revolutionary, it does deliver a few new twists to the 3-D light-gun game genre. For starters, time Crisis is heavier in story than other light gun games.
You assume the role of Richard Miller, a "one-man army" who must break into the castle to rescue Rachel, a kidnapped damsel. Now that you have enough motive to knock large holes into a lot of bad guys, let's discuss how exactly it's done aside from pulling the trigger a lot.
Time Crisis' gameplay lives up to its name: The game takes a very frantic pace, because each gaggle of enemies must be wiped out in a certain amount of time before you are allowed to advance further in the level. This is especially hard because many of the enemies are constantly firing upon you. Although taking cover will save your hide, it costs precious seconds. Also, you must take cover to reload your gun. Hiding behind objects, then popping out to return fire does makes the game seem more realistic, as it is hard to fathom that you wouldn't want to take cover behind objects while under heavy gunfire unlike other gun games where you usually casually walk through levels like a zombie.
The 3-D environments in Time Crisis are very detailed, and consist of many moving parts and elaborate decorations.
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